![]() On top of these additions, we’re adding two more Multifactories to the game: The Artisan Workshop producing many sought-after products like for example Violins (requiring Steel, Cherry Wood and Lacquer) or Cognac. The Chemical Factory, which was added with “Tourist Season” receives a new recipe ( Lacquer, requiring Ethanol, Resin and Quartz Sand), while the Orchard in the Old World can now produce Cherry Wood and Resin in addition to Jam. Each fulfils the respective need of your population, but depending on the patent you decide to equip, they provide a different bonus on the residences (regular ones as well as Skyscrapers) within its area of influence: Reduction of certain needs, a bonus to happiness or an increase in tax income.įrom Secretaries over Lipstick and Tooth Paste to Toasters and Vacuum Cleaners there are many exciting products to choose from for modern shopping lovers.Īs mentioned before, you will also need to supply new goods to your residents. Similar to the Restaurants in “Tourist Season”, there are three different kinds of Shopping Arcades your residents will ask you to build: The Department Store, the Furniture Store and the Drug Store. They opened their doors to women, enabling them for the first time to go shopping, and own and manage a budget- a small but significant step for female independence and autonomy. But they also brought about a less obvious change. The shiny new department stores offered personal shoppers, catalogues, and order by mail. Retail moved away from local-owned businesses towards large corporations. Their popularity was propelled by a post-civil war economic boom and the demands of a quickly growing population. While department stores already existed in the US, some since the 1820s, they were innovated upon and expanded during the late 19th Century. ![]() With a few Skyscrapers constructed, let’s take a look at the new needs of their residents, starting with the Shopping Arcades. New needs can be goods (like cognac or biscuits) or the new Shopping Arcades like the Furniture Store. Skyscrapers inherit all needs from their regular population tier, but with each level, you will need to fulfill additional new needs in order for more residents to move in. It’s also possible to downgrade a Skyscraper or turn it back into a regular residence of the respective population tier – and yes, before you ask: Residence items also impact Skyscrapers. You can change the look of each individual block via the building’s menu and clicking on the customization button. There are multiple different variants for each module and the general style of a Skyscraper also depends on the base residence underneath. The Skyscrapers themselves are modular, meaning you can upgrade them multiple times until they reach their maximum height: Investor Skyscrapers can consist of 5 levels, Engineer Skyscrapers of 3. This allows you to increase your population without requiring building space for additional residences. We’ll get back on the topic of new production buildings and goods, for now, let’s stay with the Skyscrapers a little while longer.īoth Engineer as well as Investor residences can be upgraded to Skyscrapers. In this matter, you will make the acquaintance of Donald “Donny” Bader, a capitalist visionary who is eager to change the skyline of your cities with Anno 1800’s first Skyscrapers.īefore you can start building, though, you first need to set up a new production line: Skyscrapers require a new construction material, elevators, which are produced in an Assembly Line. The story of “The High Life” is therefore focused on these new architectural achievements, but also the exploits of enterprising businesspeople on the consumer market, when we’re looking at Shopping Arcades. Influential examples include the 1908 Singer Tower and of course the 1930 Empire State Building. The iconic look of the early skyscrapers was shaped by the Chicago school of architecture by combining the French Beaux-Arts or renaissance style with practical and commercial elements. Many of the early skyscrapers were built in New York and Chicago after large-scale fires destroyed existing housing and a population boom also required more and more residences. These new architectural feats were made possible by new building techniques and supported by inventions like the hydraulic elevator. As we mentioned last week, the “The High Life” DLC took some strong inspiration from the early period of skyscraper construction during the late 19th and early 20th centuries.
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